Documentation
Blender
To render your Blender projects on RANCH Computing you must create a .vub archive with our tool: RANCHecker.
We support Blender software for the versions 2.93 to 3.4 with the following renderer and plug-ins:
Renderers (4)
Cycles CPU
4.2.3
Cycles GPU
4.2.3
Eevee
4.2.3
RenderMan (beta)
26.2
Plugins (1)
- Flip Fluids 1.8.1
Renderers (4)
Cycles CPU
4.1.1
Cycles GPU
4.1.1
Eevee
4.1.1
RenderMan (beta)
26.2
Plugins (6)
- Blender Native Addons –
- Flip Fluids 1.8.1
- LeoMoon TextCounter 1.4.0
- Physical Celestial Objects 0.2.0
- Physical Open Waters 1.1.1
- Physical Starlight & Atmosphere 1.8.0
Renderers (3)
Cycles CPU
4.0.2
Cycles GPU
4.0.2
Eevee
4.0.2
Plugins (6)
- Blender Native Addons –
- Flip Fluids 1.8.1
- LeoMoon TextCounter 1.4.0
- Physical Celestial Objects 0.2.0
- Physical Open Waters 1.1.1
- Physical Starlight & Atmosphere 1.8.0
Renderers (4)
Cycles CPU
3.6.17
Cycles GPU
3.6.17
Eevee
3.6.17
RenderMan (beta)
26.2
Plugins (6)
- Blender Native Addons –
- Flip Fluids 1.8.1
- LeoMoon TextCounter 1.4.0
- Physical Celestial Objects 0.2.0
- Physical Open Waters 1.1.1
- Physical Starlight & Atmosphere 1.8.0
Renderers (4)
Cycles CPU
3.5.1
Cycles GPU
3.5.1
Eevee
3.5.1
RenderMan (beta)
26.2
Plugins (5)
- Blender Native Addons –
- Flip Fluids 1.8.1
- LeoMoon TextCounter 1.4.0
- Physical Celestial Objects 0.2.0
- Physical Starlight & Atmosphere 1.8.0
Renderers (4)
Cycles CPU
3.4.1
Cycles GPU
3.4.1
Eevee
3.4.1
RenderMan (beta)
26.2
Plugins (5)
- Blender Native Addons –
- Flip Fluids 1.8.1
- LeoMoon TextCounter 1.4.0
- Physical Celestial Objects 0.2.0
- Physical Starlight & Atmosphere 1.8.0
Renderers (4)
Cycles CPU
3.3.21
Cycles GPU
3.3.21
Eevee
3.3.21
RenderMan (beta)
26.2
Plugins (4)
- Blender Native Addons –
- Flip Fluids 1.8.1
- LeoMoon TextCounter 1.4.0
- Physical Celestial Objects 0.2.0
Renderers (4)
Cycles CPU
3.2.2
Cycles GPU
3.2.2
Eevee
3.2.2
RenderMan (beta)
26.2
Plugins (3)
- Blender Native Addons –
- Flip Fluids 1.8.1
- LeoMoon TextCounter 1.4.0
You will find in the following pages information to help you to properly set up your Blender project for the rendering on the RANCH COMPUTING render farm.