For the moment, Blender RANCHecker does not automatically add all external files inside the .vub archive. Hereunder the automatically packed external files:
Images sequences
VDB
ABC
MDD
IES
MP4
Add Others caches format:
For the other external files, some manual steps are required to properly render your caches::
Put your caches in the same location than your scene (you can add a subfolder if you want, ex: cache/myCache.xxx)
Set relative path for your caches in your Blender scene.(ex: //…\cache\myCache.xxx)
If you have multiple caches you can use the function: File > External Data > Make Paths Relative
Create the .vub with RANCHecker.
The VUB archive created by RANCHecker, is actually a ZIP file renamed into “.vub”. So you can insert manually your caches inside it, by following those quick steps :
Open the VUB archive with 7zip (right-click > open with: 7zip manager)
Drag & drop your “cache” directory inside the VUB
Drag & drop your .blend scene inside the VUB
Linked Scenes
The .blend linked scenes will be automatically gathered. However, the “Pack Resources” from Blender doesn’t work on the textures from the linked scenes. You must use this functionality directly in each scenes and not from the main one.
A tip to avoid having to re-open your scenes each time, is to check “Automatically Pack Resources” available in File > External Data, so you don’t have to mind it.
Alternative: Use BAT
RANCHecker embebbed Blender Asset Tracer (BAT) module which provides another way to collect assets. BAT provide a better support for linked scenes
To use BAT, you just have to enable it in the RANCHecker’s add-on preferences.